![]() If I have my understanding correct, even if OpenEmu is running in emulation mode, the shaders are system level so a person should be able to run the more complex CRT shaders without going through emulation and the extra GPU horsepower of the M1 (I am hoping) will make that run smoothly (right now you can see that it causing some lag between controller and screen updates). In the meantime, any thoughts on possible issues with running OpenEmu with the new M1? CPU wise, there is plenty of head room, so not an issue for the emulator cores, I am more so thinking that the integrated GPU will help smooth out issues with Game Cube and shader stutters. I know the OpenEmu folks mentioned they were working on an Apple Silicon version, which will be super cool. Now that M1 Mac mini is looking unreal! Based on the info I am reading today, benchmark wise, it's killing the 2018 mini. Just upgraded my arcade to a 2018 Mac mini (from a 2011 iMac) this year. Other Places Official Site GitHub Twitter IRC 5) Posts that can be answered by reading the sidebar/Getting Started post may be locked and/or removed. Its essential to note that while Rosetta allows the application to run, some performance limitations and inconsistencies might occur compared to running natively. ![]() More details about this here! 4) Please flair your posts. OpenEmu can only run on Apple Silicon M1 and M2 Macs through Apples Rosetta 2 translation technology. 3) Posts about Pokemon games on DS will be removed. 2) Don't post PlayStation (PSX) tutorial videos unless they follow the steps on the wiki exactly. User Guideġ) Asking/showing where to find games (ROMs) and BIOS files is not allowed. With OpenEmu it is easy to add, browse, organize and with a compatible gamepad, play those favorite games (ROMs) you already own. For the first time, the "it just works" philosophy now extends to open source video game emulation on the Mac. OpenEmu is changing the world of video game emulation. This is the reddit community for OpenEmu help and discussion.
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